﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using SGLisp;
namespace GameUnit
{
    public static class ActorManager
    {
        public static Hashtable ActorsTable;

        public static void Load(string filePath)
        {
            ActorsTable = (Hashtable)Helper.EvalValueFromFile(filePath, RT.MainContext);
            Debug.Log("load actors table");
        }
    }
}